Over the summer we were given the assignment of designing a cyborg sci-fi character for a video game. The character I came up with is Johnny Tin-Can, a cyborg Goblin scrapper. Most of my Earlier designs were drawn in Mischief and Photoshop was used for the main painting and model planes.
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AAAAAUUUUUGHHHHH-I'm kidding I'm fine |
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I am Locutus of Borg |
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Laser eyes and robot ear |
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Asymmetrical ears and a hammer-jaw |
After doing some rough head sketches to get a feel for the character I decided to come up with some designs for hair as Goblins are a rather eccentric people.
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Mohawk, Fringe, Messy and Quiff. |
I came up with body designs for Johnny after deciding on the type of face I wanted to use. I went with Goggles and hair as well as with a robotic ear.
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The different concepts of Johnny. I was exploring different pieces of clothing and accessories but keeping with his general points such as his bikini top, spiked hair and shorts |
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Early picture of Johnny's mechanical parts and his hand |
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A more detailed picture of Johnny's right arm |
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Johnny's right had and claw attachment |
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Johnny's handgun. |
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Pen sketch of Johnny to get a better idea him as a whole |
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Sketches for working out things like face-shape, proportions and belt buckles |
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Mudburd |
After all of the concept work I went into Photoshop to paint up a render of Johnny.
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Painted Tin-Can in his bikinied glory. I decided to change his belt from just a simple buckle to something that can actually function and help him with his work. His belt contains a particle shield generator and a short-range teleporter. |
WHen the painting was finished I started on the views I needed in order to do the 3D modelling.
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Three and a half feet of power |
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Rear view |
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Left side tricep action |
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cool side with all the bits |
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Model Front |
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Model Back |
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Add caption |
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Add caption |
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Model with planes |