Tuesday, 3 November 2015

Dumbbell asset progress

I've managed to make a fair amount of progress on my triple-A asset for submission in September. The modelling in Maya has been completed and now has to be worked up in ZBrush to get things like the knurling and small details in the metal of the dumbbell bars.

Original joined dumbbell before being smoothed and re-mirrored in order to fix the mistakes in the mirroring.

Corrected, smooth, high-poly dumbbell.

High-poly as in takes 4 minutes to load into Maya 2016 high poly.

Edgeloops.

UV which at one point became the sticking point of an other-wise smooth project.

This is all the Maya work which has been done for the dumbbell, all the work left is now ZBrush. 

Bar in ZBrush.

Knurling to be applied to the handle. 

I'm finding I'm having problems with the UV and applying the knurling onto the bar in ZBrush. Other than that the project seems to be going quite well. 







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