Thursday, 19 November 2015

AAA Dumbbell Progress

With my Triple-A asset project I bought all of my different Maya parts into ZBrush and really just added detail and put them all together, making the plates subtools of the bar.

Front view of dumbbell. There are a few scratches and knicks in the plates but most of the detail on them will come from textures. 

3/4 view of the dumbbell showing the spinlock and the plates. 

One thing I realised was that I had to do each of the plates separately as there is no way to duplicate and move about individual tools in ZBrush. It really seems like something that could be added. I'm happy with the progress of it so far and now I just need to get on with other things like the low-poly unwrapping and what-not. 


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