As part of our Games Art unit we were assigned to model a combat knife in order to help get to grips with many aspects of Maya such as the quad draw tool as well as to give us some practice before we start on our main Maya project for this term.
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This is the .jpg file we were given to work from for modelling the knife.. The modelling style for this project is very different to what I am used to. For most of our projects beforehand we have simply box modeled and extruded and shaped vertices. For this one however it immediately began with using the quad draw tool in order to get the basic shape as opposed to adding some edge loops to a box. |
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A view of the modeled knife and it's components. Note I forgot to reverse the blade . |
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Another view of the knife with the reversed blade and edge loops. |
This way about modelling definitely seems to get results much quicker than box modeling but I still seem to encounter many of the problems I encounter with most of my models which are strange edge loops and wonky geometry. Hopefully I shall be able to fix these soon and be able to make nice neat models.
Gerber is a silly name...
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