I've gotten my dumbbell into Unreal and built a little environment to help with lighting and to generally not have a single object on a slab of concrete-ish game floor.
 |
I enjoyed positioning the dumbbell in Unreal and seeing how the light would interact. |
 |
I put another dumbbell into the scene as they are commonly bought and used in pairs. |
 |
Showing the lighting. |
 |
Weights, a bench and those rubbery inflated ball things. |
As well as screenshots showing the object in engine I bought the object into Quixel and textured it showing the topography of the model.
 |
UV layout. |
 |
Dumbbell model in Quixel showing topography. |
Overall the project went reasonably okay given my history of modelling projects going quickly awry. One of the problems I encountered later on with the model was getting the normal maps cover the model properly (which can bee seen in the screenshots) as well as some of the parts being slightly too small making the detail more pixelated then what I would have liked.
No comments:
Post a Comment