Tuesday, 16 February 2016

More 2D project Stuff

After talking to Steve and seeing what needed to be fixed and/or explored I began Working on the character to hopefully make some better changes and improve what I already have. I finally came up with a name for the character which is now Ylwah (il-wah), which is way better than 'the character'.

Based off buffalo hooves.
I did quite a bit of anatomy for Ylwah in order to get a better understanding of  how certain parts of her would work, such as her goat-y legs

Very thick and sturdy femurs.

When I was trying to draw her face I came across the idea of giving them moose antlers instead of just Tiefling-esque fantasy horns. The idea came for me when I was thinking about how I wanted to give Mo'weh Canadian accents and I wound up thinking of the meese from Disney's Brother Bear.

Antlers, or head-hands, either or.


Eye for seeing.


I also tried my best to eliminate the 'massive head' syndrome of some of my previous concepts. She's tall bu no so tall as to have a tiny head in comparison to her body.
Going with the antler idea I gave Ylwah quite small antlers because she is quite a young character.
The antlers also seem to eliminate the whole 'How do these horns actually work?' question.




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