Wednesday, 24 February 2016

The Return of ZBrush

Despite the fact I am a 2D artist ZBrush is still of tremendous use for me,as it is to many 2D artists.
In todays lesson we were just revisiting ZSpheres and Dynameash, ZSpheres being the most fun aspect of ZBrush allowing you to bang up rough 3D concepts in a matter of minutes. I just did a lanky insectoid alien thing that probably sells some kind of vendor food.



Bugs seems to come easy for me in ZBrush despite the fact they're not something I actively draw.
Hopefully it'll be able to benefit me for my 2D project.

Tuesday, 16 February 2016

More 2D project Stuff

After talking to Steve and seeing what needed to be fixed and/or explored I began Working on the character to hopefully make some better changes and improve what I already have. I finally came up with a name for the character which is now Ylwah (il-wah), which is way better than 'the character'.

Based off buffalo hooves.
I did quite a bit of anatomy for Ylwah in order to get a better understanding of  how certain parts of her would work, such as her goat-y legs

Very thick and sturdy femurs.

When I was trying to draw her face I came across the idea of giving them moose antlers instead of just Tiefling-esque fantasy horns. The idea came for me when I was thinking about how I wanted to give Mo'weh Canadian accents and I wound up thinking of the meese from Disney's Brother Bear.

Antlers, or head-hands, either or.


Eye for seeing.


I also tried my best to eliminate the 'massive head' syndrome of some of my previous concepts. She's tall bu no so tall as to have a tiny head in comparison to her body.
Going with the antler idea I gave Ylwah quite small antlers because she is quite a young character.
The antlers also seem to eliminate the whole 'How do these horns actually work?' question.




Thursday, 11 February 2016

The War Shovel: An Archaeological Tool

The characters main weapon is a very large spade with a serrated edge, a very precise and specialised tool for unearthing delicate and ancient artifacts.    

Used for unearthing forgotten jewels, decapitating snakes and... sawing(?).  

The idea is that as the player progresses the shovel gets more and more elaborate and powerful.

Wednesday, 10 February 2016

Finalising the Character Design

After finishing the concept for the clothing of the character I began to work on the face and hair of the character. One thing I struggled with early on with concepts was making the character appear youthful.


The bottom left pictures eventually became the face.
After coming up with a suitable face for the character I combined it with the body concept.

The biggest spade in the world.
Another thing I tried to work on a bit was the leg positioning for the character as Moh'we have hooves instead of feet so their lower leg anatomy is different than that of a human. 

Figuring out how and why legs do.