I'm happy with the progress I'm making so I should be able to put this into ZBrush soon. This seems to be one of the first Maya projects that actually seems to be going right, let's hope it stays that way.
Thursday, 22 October 2015
Dumbbell Winter Model
For my winter asset project I decided to model a spinlock dumbbell. I was originally going to a do a barbell, which is the same but longer, but found the dumbbell bar had more a interesting design.
Wednesday, 14 October 2015
Drek Mogar
In today's Zbrush session we went over the things we have already done just to help those who couldn't get access earlier on when there were licensing problems. When using the head base I chose to model some fantasy orc thing which I decided to name Drek Mogar because it suited him.
It was nice to go back and be refreshed on using Zbrush as I find I am starting to get used to its interface.
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Spiny face and the orc-y staple of scars |
It was nice to go back and be refreshed on using Zbrush as I find I am starting to get used to its interface.
Tuesday, 13 October 2015
Geoff the Wandering Capsule
In Ewan's session today we had a character move about an environment by pointing and clicking for help make our game.
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Geoff the Capsule in his natural environment |
We originally had a pre-made character model follow the mouse clicks until we put in a sphere to mark the area selected for movement and then replace the pre-made model with a capsule. Although I don't need to do much coding it's nice to know how the movement works as a whole just in case.
Wednesday, 7 October 2015
Z-Brush Subtools
Today in Robin's class we learnt about subtools in ZBrush and using mesh extract in order to add detail to our models. It's definately a helpful too when it comes to quickly adding things like clothing or armor to a model without having to try and sculpt it on.
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Getting to know mesh extracting. Thickness is a pain |
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Man with bodysuit and mask |
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Batman with floppy gloves |
This tool definately helps with adding more detail to models but I seem to have trouble keeping my sub tool layer box neat and functional. Hopefully it shall come to me as I get more at home with Zbrush and it's wonky rotation camera.
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