Sunday, 27 September 2015

That's Not a Spoon...

As part of our Games Art unit we were assigned to model a combat knife in order to help get to grips with many aspects of Maya such as the quad draw tool as well as to give us some practice before we start on our main Maya project for this term.

This is the .jpg file we were given to work from for modelling the knife.. The modelling style for this project is very different to what I am used to. For most of our projects beforehand we have simply box modeled and extruded and shaped vertices. For this one however  it immediately began with using the quad draw tool in order to get the basic shape as opposed to adding some edge loops to a box. 

A view of the modeled knife and it's components. Note I forgot to reverse the blade . 

Another view of the knife with the reversed blade and edge loops. 

This way about modelling definitely seems to get results much quicker than box modeling but I still seem to encounter many of the problems I encounter with most of my models which are strange edge loops and wonky geometry. Hopefully I shall be able to fix these soon and be able to make nice neat models. Gerber is a silly name...


Monday, 21 September 2015

Johnny Tin-Can


Over the summer we were given the assignment of designing a cyborg sci-fi character for a video game. The character I came up with is Johnny Tin-Can, a cyborg Goblin scrapper. Most of my Earlier designs were drawn in Mischief and Photoshop was used for the main painting and model planes.

AAAAAUUUUUGHHHHH-I'm kidding I'm fine


I am Locutus of Borg

Laser eyes and robot ear

Asymmetrical ears and a hammer-jaw 


After doing some rough head sketches to get a feel for the character I decided to come up with some designs for hair as Goblins are a rather eccentric people. 

Mohawk, Fringe, Messy and Quiff. 


I came up with body designs for Johnny after deciding on the type of face I wanted to use. I went with Goggles and hair as well as with a robotic ear.

The different concepts of  Johnny. I was exploring different pieces of clothing and accessories but keeping with his general points such as his bikini top, spiked hair and shorts  








Early picture of Johnny's mechanical parts and his hand

A more detailed picture of Johnny's right arm 

Johnny's right had and claw attachment
Johnny's handgun. 

Pen sketch of Johnny to get a better idea him as a whole
Sketches for working out things like face-shape, proportions and belt buckles

















Mudburd
After all of the concept work I went into Photoshop to paint up a render of Johnny.


Painted Tin-Can in his bikinied glory. I decided to change his belt from just a simple buckle to something that can actually function and help him with his work. His belt contains a particle shield generator and a short-range teleporter. 

WHen the painting was finished I started on the views I needed in order to do the 3D modelling.
                                             
Three and a half feet of power
Rear view
Left side tricep action
cool side with all the bits
Model Front
Model Back

Add caption
Add caption
Model with planes