Sunday, 15 February 2015

This week for homework we were given the assignment of designing a lava monster. It's fun to come up with designs for monsters however but making them all molten and lava-y is definitely the hard part.
Lava moodboard full of lavaness.
Completed Lava Golem. I kind of wanted him to be more like a tribal idol perhaps made of terracotta as opposed to being just a stone monster.

Monday, 9 February 2015

During this weeks Maya class we were given the task of modelling a T-Rex, but this time in Maya.
It's not really as fun as Mudbox, but that's to be expected, it's Maya. As oppsoed to doing a detailed model of a dinosaur built from a base this was essentially making the base for later work in sculpting programs like Z-Brush or Mudbox.

3/4 view of the model.






















I do find I have trouble keeping edge-loops neat, but it is the right shape, which I'm happy with. 

Side-view of model.




















It's good to know that it can be quite simple to model large things from a basic shape.




Sunday, 1 February 2015

For the Easter submission for this course my group and I decided on making a game about biplanes in space. Yup.

These are just a few concepts for things like the planes and weapons in the game.


Rough ideas for enemy planes and vessels in which the player could encounter (and shoot) in the game.
They're based off of aspects of  the Prussian military. In other words the planes have hats.


























Designs for the player's space plane. It's Canadian, for now anyway.

I wanted the weapons to be simple but look similar to what they are based off of.

Really, really rough guns.










Model of Prussian machine gun.

These are what I have so far for concepts and designs. I did have more detailed gun pictures but it appears that I didn't save it properly. I can always draw more anyway.


On Tuesday we had a class form Tony Mayor on using the 3-D modelling tool Mudbox. I think like most people I enjoyed using Mudbox to sculpt and found it easier and less frustrating than Maya. In Mudbox you essentially just paint on 3-D details onto the model with a variety of tools and it's much easier to get good shapes and details quickly as opposed to Maya which generally involves a lot of extruding and re-sizing of faces.

Eldritch cube.















We were first taught the tools in the programme to allow us to get a better understanding of how they worked so we could actually make decent models later on.

High-poly surface of the Eldritch cube


Another view of the cube.



All we really did was smash stencils on it and see what would happen.

After we had done all of that and learnt what the tools could do we were given our assignment which was to sculpt a dinosaur. It should be noted that Mudbox supplies a base for modelling T-Rexes So we used that and built upon it.

The un-textured model of the dinosaur I modeled. I gave it thumbs.


















The textured dinosaur and his massive crazy eyes.
























I had a lot of fun sculpting the dinosaur although I do think my texturing needs work.