Wednesday, 16 March 2016

Skellingtuns

I've been working on the skeleton of Ylewah in order to get a better idea of her proportions as well as give me some good views for a better model sheet.


I still need to finish bit but I think it's coming along reasonably well. 

Wednesday, 9 March 2016

Ylewah Skeleton

I've been working on Ylewah's skeleton in Photoshop just to give me a better idea of her proportioning before doing the final piece as well as giving me better angles and proportions to work with for the model sheet.


I may work on this further just to fix some things and try and make some things looks more natural. 


Thursday, 3 March 2016

Even More 2D stuff

The first sketch in this collection of concepts and doodles is that of Elb Baumann, the archaeologist Ylewah works with. Elb is a state-sponsored archaeologist who's job is to discover long lost technologies to aid the Commonwealth in their conflicts.


I had the idea that as the game progressed Ylewah would get more and more pieces of ancient armor to give her more abilities to fight enemies much like in games such as Ratchet & Clank where-in Ratchet can purchase new armor and upgrade his wrench.




I also worked on poses for the final character render, I'll probably do a few more of these. 



Bonus: ZBrush leg nightmare that sort of still does the job. 








Tuesday, 1 March 2016

Views for Model

This is my current progress on the orthograhic views for my 2D character Ylwah.


I should be able to finish the back view soon and have them all neatly laid out. 

Wednesday, 24 February 2016

The Return of ZBrush

Despite the fact I am a 2D artist ZBrush is still of tremendous use for me,as it is to many 2D artists.
In todays lesson we were just revisiting ZSpheres and Dynameash, ZSpheres being the most fun aspect of ZBrush allowing you to bang up rough 3D concepts in a matter of minutes. I just did a lanky insectoid alien thing that probably sells some kind of vendor food.



Bugs seems to come easy for me in ZBrush despite the fact they're not something I actively draw.
Hopefully it'll be able to benefit me for my 2D project.

Tuesday, 16 February 2016

More 2D project Stuff

After talking to Steve and seeing what needed to be fixed and/or explored I began Working on the character to hopefully make some better changes and improve what I already have. I finally came up with a name for the character which is now Ylwah (il-wah), which is way better than 'the character'.

Based off buffalo hooves.
I did quite a bit of anatomy for Ylwah in order to get a better understanding of  how certain parts of her would work, such as her goat-y legs

Very thick and sturdy femurs.

When I was trying to draw her face I came across the idea of giving them moose antlers instead of just Tiefling-esque fantasy horns. The idea came for me when I was thinking about how I wanted to give Mo'weh Canadian accents and I wound up thinking of the meese from Disney's Brother Bear.

Antlers, or head-hands, either or.


Eye for seeing.


I also tried my best to eliminate the 'massive head' syndrome of some of my previous concepts. She's tall bu no so tall as to have a tiny head in comparison to her body.
Going with the antler idea I gave Ylwah quite small antlers because she is quite a young character.
The antlers also seem to eliminate the whole 'How do these horns actually work?' question.




Thursday, 11 February 2016

The War Shovel: An Archaeological Tool

The characters main weapon is a very large spade with a serrated edge, a very precise and specialised tool for unearthing delicate and ancient artifacts.    

Used for unearthing forgotten jewels, decapitating snakes and... sawing(?).  

The idea is that as the player progresses the shovel gets more and more elaborate and powerful.