Wednesday, 16 March 2016

Skellingtuns

I've been working on the skeleton of Ylewah in order to get a better idea of her proportions as well as give me some good views for a better model sheet.


I still need to finish bit but I think it's coming along reasonably well. 

Wednesday, 9 March 2016

Ylewah Skeleton

I've been working on Ylewah's skeleton in Photoshop just to give me a better idea of her proportioning before doing the final piece as well as giving me better angles and proportions to work with for the model sheet.


I may work on this further just to fix some things and try and make some things looks more natural. 


Thursday, 3 March 2016

Even More 2D stuff

The first sketch in this collection of concepts and doodles is that of Elb Baumann, the archaeologist Ylewah works with. Elb is a state-sponsored archaeologist who's job is to discover long lost technologies to aid the Commonwealth in their conflicts.


I had the idea that as the game progressed Ylewah would get more and more pieces of ancient armor to give her more abilities to fight enemies much like in games such as Ratchet & Clank where-in Ratchet can purchase new armor and upgrade his wrench.




I also worked on poses for the final character render, I'll probably do a few more of these. 



Bonus: ZBrush leg nightmare that sort of still does the job. 








Tuesday, 1 March 2016

Views for Model

This is my current progress on the orthograhic views for my 2D character Ylwah.


I should be able to finish the back view soon and have them all neatly laid out.