Friday, 12 December 2014

We were given the assignment of designing a tank as practice for designing more technical things.

Drawing the silhouettes was probably the most fun part of the assignment.



































These are silhouettes of tank ideas I came up with in my sketchbook.


























Here is a side-view of the design I came up with. It is rather fantasy inspired for a tank.

Thursday, 11 December 2014

Over the course of the term we had weekly life drawing lessons in order to improve our drawing skills and knowledge of human anatomy.


Most of the work we do is in charcoal, which is okay to use, but definitely not my favourite medium.

I do like ink.



Pencil, a fairly dull medium when compared with everything else, but relaxing to use after using other, more complex mediums.

Faces.





It's nice to have an element of traditional art in a course so heavily based on the usage of digital technologies and programmes. With life drawing my favourite medium seems to be ink and brush, it's smooth and flow-y as opposed to scratchy and imprecise. 










For the 12th, one of the things that had to be completed was the Unity level. After days of work and stress and frustration I managed to finish it.























Here we have an overview of the map. I was going for a Middle-Eastern inspired urban enviroment.






















Here we have another view of the map.






















Here we have a view of the street littered with empty vehicles.






















Here we have a view of the alleyway.






















Another view of the map.






















A view of the area where the player start.






















A view of the fissure the player jumps into.

The controllers is slightly tilted to give the player a feeling of walking on a landscape which has been recently shook by an earthquake.

I'm rather happy with how the game turned out in the end, but I may be slightly biased. I'll know how good it is after Christmas.

For the 12th December I was given the assignment of building a temple in Maya, as we have seen earlier. It was sort of fun, as I had never assembled something of such a size in Maya before. Frustrating at times, but fun.






















Here we have a wire-frame of the temple.






















Here we can see the solid structure of the temple as well as the golden decorations and skirting around parts of the temple. The hardest part about building the temple was trying to get the different parts of the roofs to line up correctly. I had to remake the roofs about three times to actually get them to sit right.






















Here is a picture of the fully textured front of the temple. Texturing isn't fun.






















A side-view of the temple.






















A rear-view of the temple. I thought I would add some marble textures the make the overall design more interesting and make the place seem more mystical.






















A view of the right side of the temple.






















A close-up of the dragon-doors at the front of the Temple. The wonky-looking dragons were drawn onto the marble texture in Photoshop.


I'm pretty happy with how the temple turned out overall, although I may have strayed a little bit from the original design given.

Wednesday, 10 December 2014

Today Jack Eaves, a former student of the university and a concept artist a Rebellion , came in to talk to us about working as a concept artist and generally just help us out with our own work and answer any questions we had.

Blacksmith.

It's the first picture that I've painted that I'm actually proud of and I found that painting can seem less tedious than it looks.

Saturday, 6 December 2014

Were were given the assignment of animating a fish for animation homework.
Fishy-fish. It's rather nostalgic; brings back memories of frustration.

We animated the fish by rigging it with a skeleton and animation the individual joints. I've found that I don't really like animation but I feel it is good to know how it's done.