The second exercise required more time and patience as we had to use rulers and pens. The video tutorial we had to follow was done by an artist called Mark Crilley, who many people probably know from their younger days as weaboos trying to draw manga.
Saturday, 25 October 2014
This week we were given an assignment in which we needed to draw things in perspective. The first thing I had to draw was a room in one-point perspective. I thought it was quite nice that I didn't need to use a ruler for this exercise.
Labels:
ink,
Mark Crilley,
pencil,
perspective,
Steve,
weaboos
Monday, 20 October 2014
This is a view of the map for the level I needed to design in Unity. The landscape is meant to appear middle-eastern.
Here is a view in the game as well as a slightly different view of the map itself.
Here is a view in the game as well as a slightly different view of the map itself.
Sunday, 19 October 2014
This week we were given the task of designing a projectile weapon. Well, I did just that.
These are just a few designs for weapons that I came up with. The first one in the top left is a large, drum-fed automatic-rifle, The one below it is a fairly large pistol, chambered in .30. The strange looking gun at the bottom of the page is a sci-fi-y float-y coilgun which is based slightly off of a Kalashnikov rifle. The one on the top right is an electro-laser, meaning it uses a laser to ionise a channel and essentially shoots lightning. The final weapon shown on this page is a large shoulder-mounted cannon which can fire 76mm shells, .50 caliber BMG rounds and .950JDJ rounds.
My finished weapon owes most of it's design to my final concept. It has been physically changed slightly but still carries out the same function as a mini shoulder-mounted tank.

Here is my moodboard for the assignment just with different images and artwork of weapons which might have been useful for designing my own weapon.
Saturday, 18 October 2014
This week we were given a Maya assignment which involved modelling out a variety of tables and chairs. I managed to get most of them modeled ,however, there was a server issue and I lost all of my work, but I carried on with the work I had to do. I order to compensate for my lost tables and chairs I built a fairly basic chair which I could use to apply textures to.
Using Photoshop I made a wooden texture which could then be applied to the model.
Here is a picture of the chair with the wooden texture applied to it.
Sunday, 12 October 2014
One of the sketches done for my prep-work for my Tentacle assignment. The first picture is a facially-tentacled sea-king-mermaid-person with a crab-claw for a left hand and tentacles for his right hand, holding a trident. The picture in the lower left is a doodle of an old, fairly ugly, sea-queen type of merfolk.
This is more of a full picture of the sea-witch. Fairly fat, ugly and tentacled, holding a staff.
Another sketch, this time a fairly monstrous creature with hulking muscles, tentacles and covered in different marine-life such as sea urchins and barnacles. I don't really know what this is other than a sea monster with tentacles so all I have it labelled is is 'Sea Qwargl'.
These are just less detailed sketches from my sketchbook. The first picture is a rather fancy octopus-headed fellow and the other is a a fairly beautiful mermaid but with rather floppy tentacle hands.
This is the completed drawing of the robot, nicknamed Blackbird because her registration-number was LL-48SR71. Originally one of the many robots built for use in war and national defense built by Germany, Sweden and the UK in the late 2040's, she, along with many other similar machines, was decommissioned when it was found that it was easier and cheaper to just build mechs that could be piloted by humans as opposed to having to tinker with complicated AI. After been found in in Tokyo in 2063 inside a shipping container she was reactivated and found a new dream and purpose in life, to join the Tokyo Traffic Police.
Monday, 6 October 2014
Hammer Bug
Subscribe to:
Comments (Atom)