Wednesday, 27 April 2016

2D Submission

The final piece for the 2D project is finally finished.


Here we have Ylewah standing with her shovel in the ground tired from trying to dig through a solid patch of earth comprised of 4% soil and 96% stones. I'm quite happy with how the pose came out as well as the choice to shade darker areas with a purple tint. I still feel like my lighting could do with some work but there are certain ares such as the legs and trousers that I am quite happy with. 


The different views of Ylewah actually painted after the main piece when I had a good idea of clothing and colour scheme for the character. This job was made easier as I could easily paint over the pre-existing skeleton view's of Ylewah.


One sheet detailing aspects of Ylewah as well as her story about how she became and Archaeologist.

All in all I felt this project went quite well but some some lapses in time management because of all the other assignments which we were given for this term.  




Tuesday, 26 April 2016

The Paint

After talking to Steve about my final and going over my concepts for the main piece he noted it could be a little more dynamic than a character just standing. So I made it slightly more dynamic with standing AND stretching!



I'm happy with the face and general pose and the fact the shovel I drew earlier has come in really handy. The painting seems to be going well. I think the use of purple for ares of shadow was a good idea but others'll be the judge of that. 

Thursday, 14 April 2016

Ylewah Skeleton views

I have finished up the turn-around skeleton views of Ylewah which will serve as good reference for the proportioning of my main piece as well as give me something to work on for the model sheet.




Wednesday, 16 March 2016

Skellingtuns

I've been working on the skeleton of Ylewah in order to get a better idea of her proportions as well as give me some good views for a better model sheet.


I still need to finish bit but I think it's coming along reasonably well. 

Wednesday, 9 March 2016

Ylewah Skeleton

I've been working on Ylewah's skeleton in Photoshop just to give me a better idea of her proportioning before doing the final piece as well as giving me better angles and proportions to work with for the model sheet.


I may work on this further just to fix some things and try and make some things looks more natural. 


Thursday, 3 March 2016

Even More 2D stuff

The first sketch in this collection of concepts and doodles is that of Elb Baumann, the archaeologist Ylewah works with. Elb is a state-sponsored archaeologist who's job is to discover long lost technologies to aid the Commonwealth in their conflicts.


I had the idea that as the game progressed Ylewah would get more and more pieces of ancient armor to give her more abilities to fight enemies much like in games such as Ratchet & Clank where-in Ratchet can purchase new armor and upgrade his wrench.




I also worked on poses for the final character render, I'll probably do a few more of these. 



Bonus: ZBrush leg nightmare that sort of still does the job. 








Tuesday, 1 March 2016

Views for Model

This is my current progress on the orthograhic views for my 2D character Ylwah.


I should be able to finish the back view soon and have them all neatly laid out.